PICKLEPODIUM UMPIRE TRAINING
Rules refresher
Three minutes, in plain words. The console counts for you; this is what it is counting.
The serve
- One attempt. There is no second serve.
- Serve underhand. For a volley serve, hit the ball below the waist with the paddle head below the wrist. For a drop serve, let the ball bounce first; it may bounce more than once.
- Both feet stay behind the baseline until the ball is struck, and inside the lines' extensions.
- The ball goes diagonally into the far service box. Landing on the kitchen line is a fault; landing on any other line is in.
Who serves, and from where
- Doubles: the pair that starts a game gets one server only. That is why the first call is 0-0-2.
- After that, both partners serve before the serve passes to the other pair. The server switches sides after each point their pair wins; the receivers do not move.
- Singles: serve from the right when your score is even, from the left when it is odd.
- Say the score before every serve: server's score, receiver's score, then server number.
Two bounces first
- The receiver lets the serve bounce. The serving pair lets the return bounce.
- After those two bounces anyone may volley or play the ball off a bounce.
The kitchen
- The non-volley zone runs seven feet from the net on each side.
- Do not volley while touching it, including being carried into it by your own swing.
- You may stand in it to play a ball that has bounced.
Faults you will call
- Serve into the net, out, or into the wrong box.
- Ball hit out, into the net, or bounced twice.
- A volley from the kitchen, or a volley of the serve or of the return.
- Touching the net or the net posts while the ball is live.
- A fault by the serving side is a side-out. A fault by the receiving side is a point to the servers.
Lines and calls
- A ball touching a line is in, apart from a serve on the kitchen line.
- Players call their own lines. If they cannot see the ball out, it is in.
- When the players disagree and ask, the umpire decides.
Scoring
- Side-out scoring: only the serving side scores. Games are to 11, win by two, unless the division says otherwise. The console shows the target for each game.
- Rally scoring: every rally scores a point, whoever served. The console handles it when the division uses it.
- Timeouts are set by the tournament's guidelines; the console shows how many each pair has. A medical timeout is the umpire's call.